Wednesday, 29 January 2020
Thursday, 23 January 2020
Wednesday, 22 January 2020
Wednesday, 15 January 2020
Concept Art - Sci-fi Terminal
Concept Art - Design for God weapon

This is my first design for the weapons and items that the Statue of the the God will be using in my Fantasy Temple. Barbecue he is the God of Dreams i thought that a dream catcher would fit well into the overall design. I started to develop the look of the staff, i will probably create another edit and settle on a final look for it.
This is some of the reference imagery that i used for this concept art, i will also use these for later designs.









Concept Art - Second Ship Design
Saturday, 11 January 2020
Friday, 10 January 2020
Photoshop Level Map Progress
Concept art - God of Dreams design
Concept art - God of Dreams design
The statue for my fantasy room is for the God of Dreams, for that i will need to good design so I can 3D
model it. This concept art is just to start a foundation for the design of the character, I have mapped out
the basic body design and have played with the idea of a mask. Further concept art will develop the look
of the rest of the body. So far the idea is to make the character look human but have some minor to
major differences in its look to add an unknown or alien feel to the final look.
model it. This concept art is just to start a foundation for the design of the character, I have mapped out
the basic body design and have played with the idea of a mask. Further concept art will develop the look
of the rest of the body. So far the idea is to make the character look human but have some minor to
major differences in its look to add an unknown or alien feel to the final look.
Concept Art - New fantasy location design
Concept Art - New fantasy location design
I already created 2 different designs for a fantasy level map but I have changed my mind on what
location that i want to create. Before it was going to be an alchemy room, this would be very complicated
to do and would require me to model a lot of small items. Because the sci-fi room is pretty dense itself i
didn't want to make things more difficult for myself.
location that i want to create. Before it was going to be an alchemy room, this would be very complicated
to do and would require me to model a lot of small items. Because the sci-fi room is pretty dense itself i
didn't want to make things more difficult for myself.
This design is for a Temple dedicated to the God of Dreams, a place for people to rest if they are
travelling for a long time. In order to be protected in the temple you have to place a trinket of importance
to yourself into a container near the statue, if you don't then you won't wake from your slumber. This
room is much more open then the sci-fi one but it has a lot of details in the statue, temple guards and
the unfortunate people that failed to pay the price for sleep. At the moment the temple is built into a cave
system but i will design a version that is more of a traditional building/temple. After that I will pick the
best one and design the photoshop level map. The sleeping area will be filled with dead people and
their weapons and gear so it's not just an empty room with a statue.
travelling for a long time. In order to be protected in the temple you have to place a trinket of importance
to yourself into a container near the statue, if you don't then you won't wake from your slumber. This
room is much more open then the sci-fi one but it has a lot of details in the statue, temple guards and
the unfortunate people that failed to pay the price for sleep. At the moment the temple is built into a cave
system but i will design a version that is more of a traditional building/temple. After that I will pick the
best one and design the photoshop level map. The sleeping area will be filled with dead people and
their weapons and gear so it's not just an empty room with a statue.
Concept Art - Sci-fi level design 3
Concept Art
This is the third and final design for my Sci-fi room, each time I have drawn a new level map for this
room i feel that i have improved it. Rather then this large apartment with lots of unnecessary details, I
have reduced it to what i need to show and focused more on the hangar area containing the ship. It may
not look like there is a lot in the hangar are but im planning on having the ship be much larger than it is
presented in this level map.
room i feel that i have improved it. Rather then this large apartment with lots of unnecessary details, I
have reduced it to what i need to show and focused more on the hangar area containing the ship. It may
not look like there is a lot in the hangar are but im planning on having the ship be much larger than it is
presented in this level map.
Now I just need to make the photoshop version and start to block out the level on 3DS Max and create
the models for everything.
the models for everything.
Concept Art - Sci-fi Ship Design 1
Concept art - Ship design 1
This concept art work is for the first ship design in my sci-fi room, it's very basic and i was just playing
around with what shape I wanted to go with. Because this is a big part of the sci-fi room design,
I need to make it look good. To do this I am going to need to find a final overall shape and then spend
some time adding detail to it. So far i don't like the design, it's very basic and blocky so i am going to
find some more streamlined ship reference art and use that to maybe create a better look. I won't be
animating it so that it moves but i need some parts of the ship to be open or to open up, this will
require so planning as to what that will look like when it comes to the 3D model.
around with what shape I wanted to go with. Because this is a big part of the sci-fi room design,
I need to make it look good. To do this I am going to need to find a final overall shape and then spend
some time adding detail to it. So far i don't like the design, it's very basic and blocky so i am going to
find some more streamlined ship reference art and use that to maybe create a better look. I won't be
animating it so that it moves but i need some parts of the ship to be open or to open up, this will
require so planning as to what that will look like when it comes to the 3D model.
Reference Images - I didn't really use any reference images for this drawing (And it shows) but I
have a few that i will be using for the second ship design. They are different in their design but i hope
to maybe combine different elements together in the final drawing.
have a few that i will be using for the second ship design. They are different in their design but i hope
to maybe combine different elements together in the final drawing.
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