Sunday, 29 March 2020

New Level Blockout

I decided to try and redo the sci-fi room level blockout, this time i think i have manged to match the
level map that i created and have some more of the room details that i can use when it comes to
modeling the full room. I have the windows and the corridor mapped out so now it's just a case of
getting the additional assets and textures. 






Saturday, 21 March 2020

Concept Art - Temple Symbols

Mudbox stencil - Temple symbols

I Created a template to use in mudbox, i have some symbols that i made concept art for and i wanted to be able to put them on and around the temple i have designed in 3ds max. The test run did not work very well, it only registered a couple of the symbols and i think that would be because i need to do one symbols at a time rather than putting them all on one template. 


























Main Character - 3D Model

Character Model

Originally I wanted to model the body for my characters but given my own mis-management of time I have to use the basic human body from mudbox. I will be starting all of the armour, clothes and detail myself using 3ds max and mudbox. I already started to get the basic armour pieces and then i need to move onto finishing the last parts of clothing and the unwrapping. 

So far I am making the main character, I will soon move onto creating the statue and the temple guard. The temple guard needs a rework so i will create a new design and use that, the reason for this is because i want to use mudbox more for the details and i can't really do that with my original design. 






Temple - Update

This is the temple so far with the archway added. I like the scale of the whole room and how the
archway looks. Now I just need to add the additional archways and start making the walls of the
temple. The walls will be basic until i put them into Mudbox to add some carvings into them. This will
help the temple look much better and would help me to practice making stencils and texturing.






I then started to build up the walls of the temple. I wanted to not make them super high but there
needed to be the sense of scale in the room. I think i have managed to achieve that so far. I also
added some shapes to help me get the scale of additional assets correct, such as the statue in the
center of the archways. 







Tuesday, 10 March 2020

Alternate ending to the script

This is just a quick rewrite of the ending to the animation, this will probably not be used but i
want to have an alternate option in place in case the first doesn't work.


Scene 1 - Shot 13


Cut back to a medium shot of the character as the wind in the room begins to make his cloak billow
behind him. The light will also grow in intensity, forcing the character to cover his face. The camera will
then track around the character to show a guard standing about to attack with a sword. 


Scene 1 - Shot 14

Cut to a close up of the main character turning around and blocking the strike but getting caught by the
second attack. 


Scene 1 - Shot 15


Close shot as his helmet lands on the floor, followed by his body in the background. 


Scene 1 - Shot 16

Cut back to the shot of the open door looking into the temple as a temple guard walks over and closes it. 

Monday, 9 March 2020

Room assets and Foley list

Room assets and Foley list

3D Models - Temple


Temple Lights (Wall Mounted)
Temple Lights 
Temple Guard Model 
Main Character Model 
Temple Archway (Main Archway)
Temple Archway (Broken Variations) 
Pillars 
Stairs 
Sword x5
Temple Statue - Body
Temple Statue - Mask 
Temple Statue - Staff
Pots for the Temple Guard 
Temple Doorway
Misc Items 

3D Models - Sci-Fi Room 


Sci-fi Table x3
Boxes x3
Chairs x2
Doors 
Data Pads 
Spaceship
Spaceship Engines 
Wall Lights 
Bed
Windows
Hangar 
Ship Parts 
Sci-fi Guns x2
Sci-Fi Terminal x3

Foley List - Temple 


Footsteps on Marble/Stone
Main character armour sounds 
Swords Scraping on the floor 
Temple Guards moving and breathing 
Moving cloth for capes and cloaks
Ambient Wind 
Metal hitting metal

Foley List - Sci-fi Room


Sci-fi city ambience 
Sci-fi door opening and closing 
Spaceship ambience 
Room ambience 
Box opening sounds 
Rain (Optional)
Footsteps
Computer Noises - Turning on and off

Thursday, 5 March 2020

Misc Items

These are some pictures that I took of objects in my room that I can use as a reference for how
light reacts to certain objects and i can use them as a stencil to make that object in the animation.
Because I have gemstone lights I wanted to see how a basic light would affect its shadow, i would like
to try and replicate this in my animation but I'm not too sure on how to do that currently. The coins are
interesting because i could use them to create the coins in 3ds max but i can also use there images
on both sides and apply them to the walls of the temple or other objects.





Temple Layout - Update


This is the temple so far with the archway added. I like the scale of the whole room and how the archway looks. Now I just need to add the additional archways and start making the walls of the temple. The walls will be basic until i put them into Mudbox to add some carvings into them. This will help the temple look much better and would help me to practice making stencils and texturing.


Archways

I spent some time trying to create the arch on top. I had some difficulty with getting to bend in the
direction that I wanted. I used this tutorial to help me but the method that they used was hard to
understand and inthe end i decided to move to another.Some of the information i the video could be
helpful to me later on. 



This video was the best out of the two and it was very simple to understand and implement.










I created some other archways to go next to the big one above, these look very basic now but i am
going to use Mudbox to alter and texture the archways to look much better. I wanted to create some
broken archways so I used edit poly to cut a block out of the arch and then cap it. The capped part will
be altered in Mudbox to look like rubble. 









Cloth Test







I was shown a new way of applying a cloth to a character by a tutor. I have a few different characters
that have cloaks, caps and other items of clothing that need a cloth modifier. I started by using an old
character model from another assignment and adding a Garment Maker modifier. This then allowed
me to apply the cloth modifier to the rectangle and size it up to the correct size. I then had to use the
group modifier under the cloth section and attach it to the shoulders so it wouldn't just slide off when I
simulate the cloth.  I think it looks pretty good for a test run, i think with a better modeled character
and spending more time on making the groups, it would look a lot cleaner and more realistic. 




I then applied a wind modifier and manages to get the cloak to stick to the character in the correct
places. This gives me some confidence in my ability to add this to my characters for the temple
animation. 


Next i wanted to see how the cloak would react on a moving character, so i grabbed an older
animation that i did to test this out. I had some problems with this, the first was the cloak not
sticking to the character and it would freeze when i started the character animation. To fix this i had
to change the position of the cape so that it's not touching the character in any spot, apart from the
shoulders. This helped to stop the sticking, the wind modifier didn't work the first couple of times but
eventually i managed to get that to activate as the character walks forward. 

The cloak can come in contact with the legs and it won't stick. I think I will give my character a cape
to wear because with a couple more tests I should get it to work properly.

Concept Art - Main Character



The main character of my animation is going to be completely covered in armour and clothing. I've included some variations that i might swap out or add but that depends on what i can get to work when it comes to cloaks. I will need to make a model sheet for the character because of the extra items on the body but that should not be difficult.