*This next picture is focused on one of the bigger aspects of the room and it's not something you
would expect to see on a sci-fi ship. My first point is how it blends well into the rooms design, it's a
very bare and militaristic ship design but there is something about how the colours and the lighting
that makes it seem like it belongs there. The lighting is very good in my opinion because it lets you
clearly see what's happening side of the tank and it throws a fair amount of blue light back into the
room, but not enough to affect the atmosphere that they have already created in the back of the room next to the bed.

would expect to see on a sci-fi ship. My first point is how it blends well into the rooms design, it's a
very bare and militaristic ship design but there is something about how the colours and the lighting
that makes it seem like it belongs there. The lighting is very good in my opinion because it lets you
clearly see what's happening side of the tank and it throws a fair amount of blue light back into the
room, but not enough to affect the atmosphere that they have already created in the back of the room next to the bed.
Having one side of the wall as the fish tank makes the room feel very compact and that there is a lot
to look at. The player can interact with the fish tank by walking up to the button on the side, this drops
food into the tank. The fish models then move towards the food and eat it, i really like this feature as it
gives the player something to interact with when they are not on a mission or are just looking for
something to do. The design for the fish models are cool, it's not super high detailed but it doesn't
have to be because you never get close enough for it to matter too much. Something like this can
inspire me to add some elements like this as a more personal feature rather than a basic room function.
I don't think ill add fish but i would like to try the challenge of getting it to look like water and then having
the finish move around in a correct manner. Having the bend in the metal panel that separates the fish
tank is a nice touch, that was probably done using the bend tool to create the shape.
to look at. The player can interact with the fish tank by walking up to the button on the side, this drops
food into the tank. The fish models then move towards the food and eat it, i really like this feature as it
gives the player something to interact with when they are not on a mission or are just looking for
something to do. The design for the fish models are cool, it's not super high detailed but it doesn't
have to be because you never get close enough for it to matter too much. Something like this can
inspire me to add some elements like this as a more personal feature rather than a basic room function.
I don't think ill add fish but i would like to try the challenge of getting it to look like water and then having
the finish move around in a correct manner. Having the bend in the metal panel that separates the fish
tank is a nice touch, that was probably done using the bend tool to create the shape.
This is another picture of a room in Mass Effect 3, it's slightly different from what ive already talked
about because it's a much more social area of the ship. Because i have a living room and a kitchen in
the design of my sci fi apartment, i want to make sure that I capture some form of social element to the
room. The texture for the floor and walls is very similar to the captain's room so I won't repeat myself but
it works with the sci-fi theme and i can identify that this is one a ship because of the way the panel are
designed, a room in a building probably won't have odd panels on the floor. The first aspect of the room
that I want to discuss is the design of the chairs, I like how they have a few different designs and
layouts. We have the large L shaped sofas and bar chairs in the very back of the room, both are
modelled well and combined with the textures it actually looks like a leather sofa. I think it's the lighting
that makes the sofa shine the way it does, i'm not very good at texturing but i will try my best to try and
replicate what I've seen here. I also like the white framing on the side of the sofa which acts as an
armrest in a way, it's the small details like his that can add a lot to the overall design of the sofa.
about because it's a much more social area of the ship. Because i have a living room and a kitchen in
the design of my sci fi apartment, i want to make sure that I capture some form of social element to the
room. The texture for the floor and walls is very similar to the captain's room so I won't repeat myself but
it works with the sci-fi theme and i can identify that this is one a ship because of the way the panel are
designed, a room in a building probably won't have odd panels on the floor. The first aspect of the room
that I want to discuss is the design of the chairs, I like how they have a few different designs and
layouts. We have the large L shaped sofas and bar chairs in the very back of the room, both are
modelled well and combined with the textures it actually looks like a leather sofa. I think it's the lighting
that makes the sofa shine the way it does, i'm not very good at texturing but i will try my best to try and
replicate what I've seen here. I also like the white framing on the side of the sofa which acts as an
armrest in a way, it's the small details like his that can add a lot to the overall design of the sofa.
The tables are an interesting design, the smooth edges give it the clean sci-fi theme that I would like to
see in simple items like a table or a chair. The textures are decent and it fits with the room, probably the
best feature of the table is the centre column can light up. It's not something that I normally see in
modern table design, i don't think that it needs the lamp on the table because the in-built light is enough.
I might try and incorporate an in-built light into my design for some of my items because i think that's a
really cool idea.
see in simple items like a table or a chair. The textures are decent and it fits with the room, probably the
best feature of the table is the centre column can light up. It's not something that I normally see in
modern table design, i don't think that it needs the lamp on the table because the in-built light is enough.
I might try and incorporate an in-built light into my design for some of my items because i think that's a
really cool idea.
The next part of the room that I want to talk about is the bar area at the back of the room. The part that
stands out the most is the back-lit wall, it looks really cool and it highlights the whole room. Because
the light is so bright it makes the bottles look like silhouettes, this is an interesting feature because you
wouldn't have to model super well but instead make sure the shape is correct. I feel like i can somehow
implement this into my sci-fi apartment because it's very sci-fi and would be able to blend with some of
the neon lights that will be present through the windows. It's also a very social point because our eyes
are drawn to that section of the room. The bar itself is very simple in its shape because you are just
meant to serve drinks from it, but the stand out point it the neon lights that run along the top and bottom of it.
Because the neon lights match the colour of the bar wall it really blends well. It's very sci-fi and i like it, can I
implement it into my design? Maybe but i don't want to go overboard with the lights and tech as this is meant
to be the apartment of someone who doesn't have a load of money.
stands out the most is the back-lit wall, it looks really cool and it highlights the whole room. Because
the light is so bright it makes the bottles look like silhouettes, this is an interesting feature because you
wouldn't have to model super well but instead make sure the shape is correct. I feel like i can somehow
implement this into my sci-fi apartment because it's very sci-fi and would be able to blend with some of
the neon lights that will be present through the windows. It's also a very social point because our eyes
are drawn to that section of the room. The bar itself is very simple in its shape because you are just
meant to serve drinks from it, but the stand out point it the neon lights that run along the top and bottom of it.
Because the neon lights match the colour of the bar wall it really blends well. It's very sci-fi and i like it, can I
implement it into my design? Maybe but i don't want to go overboard with the lights and tech as this is meant
to be the apartment of someone who doesn't have a load of money.
If we look at the amount of assets in this room we can see that it doesn't take a huge amount of models
to make the room look interesting and full. It's mainly made of simple models that are elevated with
common sci-fi features, this is something I can take away from the overall room design and implement it
into my design. To improve upon the overall design in this room I might add some smaller assets to be
placed on the tables, like drinks or maybe a couple of data pads to make it look like the room has been
used by other people.
to make the room look interesting and full. It's mainly made of simple models that are elevated with
common sci-fi features, this is something I can take away from the overall room design and implement it
into my design. To improve upon the overall design in this room I might add some smaller assets to be
placed on the tables, like drinks or maybe a couple of data pads to make it look like the room has been
used by other people.
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