Wednesday, 22 April 2020

Temple Pillar - Test model in Mudbox


I started by creating a quick model of a pillar in 3ds Max, before my computer broke. Its just a basic cylinder and some thin boxes on each end. I then did a unwrap which went well for once and i started to move onto mudbox.



I sculpted groves into the pillar to match some concept art that i did for it, i enjoyed this as i could just focus on adding a thin line and making it deeper every so often.I then painted it black so i could work on adding some purple highlights.

This was after a basic highlight of different shades of purple, i think it looks okay and it helps to identify the different areas on the pillar model. I then moved onto exporting this model and making sure it stays the original poly count, which was around 500 i think. Its a helpful process to learn and i will hopefully be able apply it to more models in the future.


This is what the finished version looked like in 3ds max, you can see the render on the left side. I like the finished look and that is without adding any source of lighting to it. The shape i made in mudbox also held up very well when it came to adding it back to 3ds max so that whole process was successful.

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