Moxxi’s Bar
Moxxi’s Bar is a place that the player can go to gamble money and Eridum on the slot machines in the
hopes of earning loot or more money. It's a location that was in the second Borderlands game so they
carried it over into Borderlands 3.
hopes of earning loot or more money. It's a location that was in the second Borderlands game so they
carried it over into Borderlands 3.
This bar matches the look of the character that runs it, very pink and purple. This room has the most
NPC in it but you can't really interact with them as they don't have names and don't give you any
quests. They do say stuff when you enter or walk past them,this helps add to the environment as this
is supposed to give the feeling of a bar so there would be a bunch of people having fun there.
NPC in it but you can't really interact with them as they don't have names and don't give you any
quests. They do say stuff when you enter or walk past them,this helps add to the environment as this
is supposed to give the feeling of a bar so there would be a bunch of people having fun there.
The slot machines are the biggest attraction in this bar as they give the players a chance to test their
luck and potentially gain big reward. There are two different types of slot machines in this game, are
purple and you will need eridium to use and the other two will be gold and it will only take your credits.
luck and potentially gain big reward. There are two different types of slot machines in this game, are
purple and you will need eridium to use and the other two will be gold and it will only take your credits.
*The slot machines also have quite a few animations for the same thing. The first is the moving
handle when you purchase a spin on the machines, it's really simple but it adds a lot to the experience
and it also comes with it's own sound effect that leads into the next animation. This next animation is
the sinning pictures inside of the slot machine, it will randomly show some symbols before it stops and
gives you a reward depending on what you got. It's another relatively simple design which makes the
whole experience much better, after testing it it looks like you get good reward 80% of the time but
when you don't the machine gives you an active bomb which is pretty fun. The model for the slot
machines looks really well made, the best parts are the not used additional features like the toys at
the top of the machine. The textures and lighting is also great and you can clearly see all of the details
on the model and the lighting helps it to stand out in a room full of crazy lights and objects.
handle when you purchase a spin on the machines, it's really simple but it adds a lot to the experience
and it also comes with it's own sound effect that leads into the next animation. This next animation is
the sinning pictures inside of the slot machine, it will randomly show some symbols before it stops and
gives you a reward depending on what you got. It's another relatively simple design which makes the
whole experience much better, after testing it it looks like you get good reward 80% of the time but
when you don't the machine gives you an active bomb which is pretty fun. The model for the slot
machines looks really well made, the best parts are the not used additional features like the toys at
the top of the machine. The textures and lighting is also great and you can clearly see all of the details
on the model and the lighting helps it to stand out in a room full of crazy lights and objects.
Apart from the slot machines and interacting with people like Moxxie there isn't much else to do in the
room which is okay as it's only a small part of the sanctuary ship. The rest of the room is full of models
of bar stools and tables. I was playing as the siren so i found a tape recorder on one of the tables in
the back which would play some character information for me to listen to. Something like this is cool
to have when designing a room as it doesn't take much to model or implement but is a nice feature to
look for in a room.
room which is okay as it's only a small part of the sanctuary ship. The rest of the room is full of models
of bar stools and tables. I was playing as the siren so i found a tape recorder on one of the tables in
the back which would play some character information for me to listen to. Something like this is cool
to have when designing a room as it doesn't take much to model or implement but is a nice feature to
look for in a room.
In terms of a common colour pallet for the room texture i would have to say that they went with
purple/red for the main theme with black and white a side colours used to highlight the edges of walls
and the models of tables and boxes. This matches the character that the bar is named after so that's
a cool theme they thought about.
purple/red for the main theme with black and white a side colours used to highlight the edges of walls
and the models of tables and boxes. This matches the character that the bar is named after so that's
a cool theme they thought about.
Marcus Munitions
Marcus Munitions is one of the more important places on the ship, here you can purchase ammo,
guns and upgrades for you weapon and backpack storage. You can also test out your weapons on
the target range to see who effective they are against different enemies and at different ranges.
guns and upgrades for you weapon and backpack storage. You can also test out your weapons on
the target range to see who effective they are against different enemies and at different ranges.
The colour scheme for both the shop and the target range is a silver/steel and an army green. This
helps the player identity that this room is to do with weapons and ammo. When the player goes to
purchase a weapon and backpack upgrade a small box will rise out of the slots in the counter, this is a
small feature as each upgrade pack looks the same but it looks cool so i guess that counts. The
space around the counter is very open and there isn't much to do but you can go down to the gun
range to test out your weapons.
helps the player identity that this room is to do with weapons and ammo. When the player goes to
purchase a weapon and backpack upgrade a small box will rise out of the slots in the counter, this is a
small feature as each upgrade pack looks the same but it looks cool so i guess that counts. The
space around the counter is very open and there isn't much to do but you can go down to the gun
range to test out your weapons.
# There isn't really much else to discuss about the room because it serves a very specific purpose,
you are either there to buy an ammo upgrade or you want to test your weapon on the range. If i had to
change anything about this room I might add some weapons on the walls and maybe some NPC that
are testing their weapons or are just looking around like in the bar. This would make this place feel
like it's used more, which is should as everyone needs a gun in the game universe.
you are either there to buy an ammo upgrade or you want to test your weapon on the range. If i had to
change anything about this room I might add some weapons on the walls and maybe some NPC that
are testing their weapons or are just looking around like in the bar. This would make this place feel
like it's used more, which is should as everyone needs a gun in the game universe.



