Thursday, 7 November 2019

Borderlands 3 Sanctuary Level


Borderlands 3 is a sci-fi game that i have been playing recently, the game contains loads of unique
and well designed locations for the characters to visit. My favorite so far has to be the rooms in the
Sanctuary ship. This is a location that the player can visit to buy new weapons, talk to story characters
and interact with some of the elements in the rooms.


The rooms that I want to talk about are the control room, character room, Mad Moxxi bar and the
weapon range room. That sounds like a lot but each room has different elements and purposes to
them, they also look different. 


The Bridge 


The first room is the Command room or the ‘Bridge’, This is where the player can fast travel to
different world since they have been unlocked. A lot of big story moments usually involve this room so
it's not something the player will see once and forget to go here. This room has a gold/yellow them to
it, i don't know why but it helps it stand out from the rest of the rooms on the ship. It's not a very large
room but it has enough room for the player to move and jump around, which is something you as a
player will find yourself doing without even realizing. 


The most important aspect of this room is the computer terminal in the center of the room, it's
modeled well and it stands out with its orange colour scheme, but still sits with the look of the room. If
the player moves towards the terminal the current planet that you are on will be displayed. The
camera will also change to allow the player to change the location. I think that it's been modeled very
well and it has small details on it that make it actually look like it would function. 


Another cool feature in this room is the windows at the front of the room, this shows the view of space
above the world you are at. It also has a cool hyperspace effect when you are moving to another
location, it would have been simple to have no windows on the ship but it's much cooler to see the
travel of the ship. There are stairs that lead up to the front of the ship and another set of terminals but
these don't have a purpose as far as i am aware. You can also go underneath the stairs but it doesn't
lead anywhere important, are the steps necessary to the game play and story, no but they do improve
the look of the room overall so  i would not take them out if i had to redesign this room. It's not easy to
notice but there are hazard stripes on the walls and panels near the window, this is a cool feature as
it shows the windows could be dangerous, which we see why in the campaign when claptrap is
sucked into a breach. 


The reason that I like the Borderlands location designs is the small details that are scattered around
the room to make it look like it has been used by people and it adds character to the location. An
example of this is the damage and dirt on the floor and walls, this makes it feel like it's a run down
ship that people live on all the time. The lighting in the room is very bright but that's what the game
likes to do, this room uses green and yellow lights. I like how they are hung up like Christmas lights,
it adds to the comedic factor of the game. 


In terms of what sounds there are in this room, it's really just the sounds of you walking on different
metal surfaces and the sound of the computer terminals in the background. When you plot a new
course you will hear some more sounds but that's not ambient. There is also a light music score that
plays whenever you are on the ship, this does help the gameplay and I think they did a good job with it.  







Character Room


The character room is a personal room on the ship dedicated to the player, in this room, the player
can store items in the vault, customize weapons and place trophies obtained during the campaign on
the walls. 


I really like the design of this room, the purple looks great and the use of light purple lights helps to
build a relaxed environment. When I played the game i thought that the purple design was because i
was playing my character but i found out that it's the same design no matter what character you play
as. One thing that does change in each of the rooms is an item that will be opposite from the bed, an
example of this is Amara as if you play as her you will see a punching bag in the room. 


The first thing I will talk about is the lighting in the room, it's not harsh to the eyes and the candles
next to the window helps to build the atmosphere of the room. The room is full of objects and items
that don't serve a purpose but they are nessessary to the room, such as the bed, draws and tables.
The design on the floor is really cool, I like how the circle carpets and bed covers match with the
pattern of the room. 



28/11/19 If I could change one thing about the room it would be adding the option to change the main lighting colour to whatever we want, the current colour is great but i think that you make it look even better with the option of multiple other colours to pick from.

The shape of the room is a basic rectangle, nothing super fancy but it doesn't need a complicated
design because the room doesn't serve a huge purpose and is very dense with items. The vault in
the corner of the room is well modeled and the green lights on it helps it to stand out from the purple
of the room. The green lights are also used in the game to show an item that can be opened by the
player. 

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