Proposal - 3D model room diorama
Overview of my idea -
For my subject specialism I would like to create two completely different rooms, one in 3ds max and
the other in Unreal. I want one room to be fantasy based and the other to be a sci-fi theme, doing this
would mean that I get to create two very different types of assets and the sounds for each room will
be very different. The final look of both of the rooms should be a detailed environment with some
sound elements in the unreal one and in the 3ds max room.
the other in Unreal. I want one room to be fantasy based and the other to be a sci-fi theme, doing this
would mean that I get to create two very different types of assets and the sounds for each room will
be very different. The final look of both of the rooms should be a detailed environment with some
sound elements in the unreal one and in the 3ds max room.
The end goal would be to show off a pleasing and interesting environment that also feels alive with
possible interactive elements like foley and animation. I also want to try and expand my skills in
different areas like animating and coding.
possible interactive elements like foley and animation. I also want to try and expand my skills in
different areas like animating and coding.
What will each room look like?
I think the sci-fi room idea will be set in an apartment block that will hopefully invoke similarities to the
Blade Runner or Total Recall movies. As this would be an apartment it would have a very personal
feel and gives me room to experiment with the dystopian sci-fi theme. The basic layout of the
apparent would be things like the bedroom and kitchen and how that would make it look like someone
lives there. This also gives me some interesting choices of sounds and lighting to use, maybe it's
raining outside and the neon signs of the sci-fi city can be seen reflected into the room. Some
examples of interactions that the player can use for this room are the changing lights from outside or
inside or maybe an old computer turns on and off.
Blade Runner or Total Recall movies. As this would be an apartment it would have a very personal
feel and gives me room to experiment with the dystopian sci-fi theme. The basic layout of the
apparent would be things like the bedroom and kitchen and how that would make it look like someone
lives there. This also gives me some interesting choices of sounds and lighting to use, maybe it's
raining outside and the neon signs of the sci-fi city can be seen reflected into the room. Some
examples of interactions that the player can use for this room are the changing lights from outside or
inside or maybe an old computer turns on and off.
The second room will be fantasy based, I've thought about a couple of options such as a wizards
experiment room or maybe the personal quarters of some king or queen. Both of these options have
interesting sounds and models that I can create, lighting could be more natural than that of the sci-fi
room so that will be a challenge by itself. There are plenty of different animations that i can use for
both of these room ideas, such as the different wizard experiments or maybe the curtain drapes in the
royalty bedroom slowly moving with the wind.
experiment room or maybe the personal quarters of some king or queen. Both of these options have
interesting sounds and models that I can create, lighting could be more natural than that of the sci-fi
room so that will be a challenge by itself. There are plenty of different animations that i can use for
both of these room ideas, such as the different wizard experiments or maybe the curtain drapes in the
royalty bedroom slowly moving with the wind.
What will I need to make?
The programs that I will mainly be using 3ds Max as this would allow me to model and texture and
animate my rooms. It's key that I make each model and texture look as best as my abilities will allow
so this will be the main focus for me. The lighting is also another aspect that I will be able to
experiment with. Because i will be using two different programs i can experiment with both lighting
systems to see what results i can accomplish. Unreal presents some problems for me as i am not
confident in my coding skills but i'm only doing simple interactive elements into the room.
animate my rooms. It's key that I make each model and texture look as best as my abilities will allow
so this will be the main focus for me. The lighting is also another aspect that I will be able to
experiment with. Because i will be using two different programs i can experiment with both lighting
systems to see what results i can accomplish. Unreal presents some problems for me as i am not
confident in my coding skills but i'm only doing simple interactive elements into the room.
Sound design is also a big part of this as i want each of the rooms to feel alive so having the correct
sound that matches up to the visuals is very important. If i can do the animation it will be short but i
hope to show the function of the room and develop my animating skills.
sound that matches up to the visuals is very important. If i can do the animation it will be short but i
hope to show the function of the room and develop my animating skills.
At the end of the assignment I want to have two good looking rooms that have been completely
modelled from scratch.I also want to see if i can create an animation for the fantasy one but if it is to
much then i at least want to have an animatic and the foley created with some test footage of any
character movements. I also want to test out some cloth modifiers in 3ds Max so that it would be a
seperate video for me to render of how well I can get that to work.
modelled from scratch.I also want to see if i can create an animation for the fantasy one but if it is to
much then i at least want to have an animatic and the foley created with some test footage of any
character movements. I also want to test out some cloth modifiers in 3ds Max so that it would be a
seperate video for me to render of how well I can get that to work.
The pre production would consist of:
- Research
- Concept Art for the assets that i will be creating
- Model Sheets
- Blog of work done
- Collecting Textures to use
- Collecting sounds to be used
- Mood board for both rooms
- Storyboard for animation
- Level Maps (Rough)
- Level Maps (Photoshop)
- Script and shot list for the possible animation
The production stage would consist of:
- 3D Modeling of assets and construction of the rooms in 3ds max and Unreal
- Animating the room (Possible Target)
- Blog of work done
- Texturing and lighting in both rooms
- Rendering different views of the rooms
- Animating a short video in the 3ds max room (Possible Target)
- Interactive Unreal Level
- Creating an Animatic using the storyboard
- Test video for character movements
The post production stage would consist of:
- Sound design
- Finished animation (Possible Target)
- Presentation
- Blog of work done
- Evaluation
- Video for each of the rooms
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