Block Out for the Temple (3DS Max)
I started to create the 3D blockout for my temple in 3ds Max, using my level map that i had created as
a guide to the general size and layout of the room. I used a basic box shape for the floor and then
used an Edit Poly modifier to extrude two parts near the entrance of the temple to create a wall guide.
After that I created a biped to represent my character during the animation and so i can scale all of
the objects in the scene correctly. I made a mistake by having the room be huge. I thought it was fine
until I checked the size on the axis and it was in the hundreds of thousands. To fix this I just easily
used the scale tool and made the rooms size more appropriate. My biggest concern was that the
room would be too small for the character or that i would make the character too small to animate or
see in the render but i don't think that will be an issue.
a guide to the general size and layout of the room. I used a basic box shape for the floor and then
used an Edit Poly modifier to extrude two parts near the entrance of the temple to create a wall guide.
After that I created a biped to represent my character during the animation and so i can scale all of
the objects in the scene correctly. I made a mistake by having the room be huge. I thought it was fine
until I checked the size on the axis and it was in the hundreds of thousands. To fix this I just easily
used the scale tool and made the rooms size more appropriate. My biggest concern was that the
room would be too small for the character or that i would make the character too small to animate or
see in the render but i don't think that will be an issue.
In the next picture you might notice that the room is now wider and longer, not larger in total like it was
before but i thought it needed an extension to really make it feel like a large area. The reason it's in
colour is because i wanted to show the raised platform that starts on the white section and continues
to the end of the room, this is where the stairs are going to go and from that the giant statue to the
god will be placed. Because i have the basic shape almost completed i'm going to move onto
designing the models to go into the room and how i am going to unwrap and texture the whole thing.
The poly count is pretty low so far and i want to try and keep it at a stable level due to the animating
that i need to do when i add the characters into the scene.
before but i thought it needed an extension to really make it feel like a large area. The reason it's in
colour is because i wanted to show the raised platform that starts on the white section and continues
to the end of the room, this is where the stairs are going to go and from that the giant statue to the
god will be placed. Because i have the basic shape almost completed i'm going to move onto
designing the models to go into the room and how i am going to unwrap and texture the whole thing.
The poly count is pretty low so far and i want to try and keep it at a stable level due to the animating
that i need to do when i add the characters into the scene.
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