https://sketchfab.com/3d-models/temple-of-the-gods-52c0ff7059c847b09ce899be0f73e927 - 11/02/20 - Sketchfab Temple
I used the website ‘Sketchfab’ to see if other people have made models and environments similar to
what I am aiming to create. Shadowdragon811 created a temple and i am able to look around to see
his models and lighting, it's a very small map so there isn't a whole lot to talk about. The lighting helps
to create a quiet atmosphere, only highlighting what needs to be seen. Such as the cameras starting
point and the object at the end of the corridor that is covered in a golden light. If you zoom out of the
corridor you can see the entrance to this temple but there is no light so it's really hard to see any detail
on the stairs and the pillars outside.
what I am aiming to create. Shadowdragon811 created a temple and i am able to look around to see
his models and lighting, it's a very small map so there isn't a whole lot to talk about. The lighting helps
to create a quiet atmosphere, only highlighting what needs to be seen. Such as the cameras starting
point and the object at the end of the corridor that is covered in a golden light. If you zoom out of the
corridor you can see the entrance to this temple but there is no light so it's really hard to see any detail
on the stairs and the pillars outside.
The tiles on the floor look good, they have a polished shine to them when the light catches it and they
also have some variation in their look because there are small cracks running through random tiles.
This helps to add detail to a texture map because not every section is perfect and clean, in real life the
tiles of churches and temples are worn down and cracked due to time and people.
also have some variation in their look because there are small cracks running through random tiles.
This helps to add detail to a texture map because not every section is perfect and clean, in real life the
tiles of churches and temples are worn down and cracked due to time and people.
They have also applied the same type of texture to the walls and objects on the side of the corridor. It
would be cool to see the objects textured in a different color but it does work with the overall design.
The models on the side of the corridor look good and i can tell that they are low poly because they
have opted for a more jagged edge to the circle platforms. He also listed a guide to working out the
scale of this room, a character would only be as big as the basins in the wall.
would be cool to see the objects textured in a different color but it does work with the overall design.
The models on the side of the corridor look good and i can tell that they are low poly because they
have opted for a more jagged edge to the circle platforms. He also listed a guide to working out the
scale of this room, a character would only be as big as the basins in the wall.
The doorway into the inner chambers of the temple looks really cool, they really went into a lot of
detail with the wall design and that is something i can look into when it comes to my temple design.
The textures and lighting seems to go a bit strange but i don't think that it is an issue with the design
itself. I think they used a flat wall and just modeled the archways by themselves and put them into
place that way.
detail with the wall design and that is something i can look into when it comes to my temple design.
The textures and lighting seems to go a bit strange but i don't think that it is an issue with the design
itself. I think they used a flat wall and just modeled the archways by themselves and put them into
place that way.
The lights that hang from the wall fit the theme and design of the room as a whole. I think i might base
my light designs off of these because it would work with my design. I think they should have used these lights as an actual light rather than just a display.
my light designs off of these because it would work with my design. I think they should have used these lights as an actual light rather than just a display.
All good but try and do a lot more analysis of your own work and explore techniques for creating levels and asssets etc.
ReplyDelete