This video is very long and it goes into detail about some techniques that i have used in class and
others that are too advanced for me to implement. They do a quick time lapse of modeling a head in #
Mudbox, it was cool to see how the model went from nothing to a pretty detailed sculpt.
others that are too advanced for me to implement. They do a quick time lapse of modeling a head in #
Mudbox, it was cool to see how the model went from nothing to a pretty detailed sculpt.
I only really used the timplase to get some ideas when it came to modeling my character in Mudbox
but I can see other stuff in the video that would be helpful.
but I can see other stuff in the video that would be helpful.
https://www.youtube.com/watch?v=quP7r-qYBV8 - 05/05/20 - Character sculpting in Mudbox
This video is a timelapse of a monster being sculpted in Mudbox, the best part about it is that it
started as a basic shape into the final form. The reason I picked a monster character to look at was I
wanted to see how other people would alter a humanoid character, mainly how they might create the
muscle formations.
started as a basic shape into the final form. The reason I picked a monster character to look at was I
wanted to see how other people would alter a humanoid character, mainly how they might create the
muscle formations.
If i had managed my time properly i would have used the muscle line method that he did for his
monster, after creating the basic lines he would add some extra smaller lines that add a lot of detail
to the final model.
monster, after creating the basic lines he would add some extra smaller lines that add a lot of detail
to the final model.
This is the final model and it looks pretty good, the colour he used is kinda basic. I would have maybe
added some highlights in the area and used a darker green in the muscles recesses. The detail on
the skin is nice, you can see the veins and the texture on the surface. This model is a good reference
for any character that I make in the future.
added some highlights in the area and used a darker green in the muscles recesses. The detail on
the skin is nice, you can see the veins and the texture on the surface. This model is a good reference
for any character that I make in the future.
Concept art hand image referance - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFN5M5crMuMphCJC_8DfEDqDNgSLonGexd-1Xr2KzrIGnmINCFYew74Ea5E8hQouxsQvajlUBtZEIIA9_I49VWTEQG6MtzFZXM8MHnsvGXevewAJWG9ujymgZkCXzubEImAUGDTtGObMar/s1600/RUNE_hands.jpg
I used a hand reference image to help me to draw the hand perspective in the concept drawing below.
It wasn't as easy as a step by step tutorial but i spent some time working on the drawing and
managed to get it to look okay.
It wasn't as easy as a step by step tutorial but i spent some time working on the drawing and
managed to get it to look okay.
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