Because I can't get my 3DS Max to work properly, I'm just going to start the model for the temple
guard in Mudbox, this means I at least get to make something. I started with the basic full body
human, this would allow me to get the proportions correct and serve as a very good temple to start
the design of the character. I recently changed the temple guard design from a robot to a more
humanoid creature. I like the idea of having a very muscled ghoul type of character as the guard, I
also wanted it to be very malnourished in areas such as the chest and back.
guard in Mudbox, this means I at least get to make something. I started with the basic full body
human, this would allow me to get the proportions correct and serve as a very good temple to start
the design of the character. I recently changed the temple guard design from a robot to a more
humanoid creature. I like the idea of having a very muscled ghoul type of character as the guard, I
also wanted it to be very malnourished in areas such as the chest and back.
I started the sculpt by moving in the stomach and making the chest slightly bigger. This worked well
and I was surprised at how a small movement like that can change the whole look of the character.
and I was surprised at how a small movement like that can change the whole look of the character.
I then started to map out some of the key muscles on the chest and collarbone region , this will act as
a guide for the rest of the bones and muscles in that area.
a guide for the rest of the bones and muscles in that area.
I wanted a gaunt look for this character, by pushing in the cheeks and raising other areas i can create
that look. The pointy ears are just something that i wanted to do with the character design, i wish i did
more concept art for the temple guard but im working with what i ahve so far and what i can think of
on the spot.
that look. The pointy ears are just something that i wanted to do with the character design, i wish i did
more concept art for the temple guard but im working with what i ahve so far and what i can think of
on the spot.
I worked on the arms and shoulders next, by making the biceps and triceps bigger it adds to the
imposing element of the character.I also made the shoulder muscle very big and it definitely makes
the top half of the character.
imposing element of the character.I also made the shoulder muscle very big and it definitely makes
the top half of the character.
Next i started to map out some of the ribs, not all but enough to get the idea across when you look at
the character, the mix of strong arms and drained chest makes it look like the character is just
designed to attack and nothing else.
the character, the mix of strong arms and drained chest makes it look like the character is just
designed to attack and nothing else.
I then started to make out the back ribs and the spine, it was important for me to place some of the
back muscles first as a guide for the bones. I also added small sections on the spine itself to make it
look like individual vertebrates. You can see that the arms are a lot bigger now as well, along with the
more thin downed look to the wrists.
back muscles first as a guide for the bones. I also added small sections on the spine itself to make it
look like individual vertebrates. You can see that the arms are a lot bigger now as well, along with the
more thin downed look to the wrists.
I started to sculpt a head design, I wanted to keep the character a mystery as to what this part of it is.
I might try and sculpt some of the symbols that I made in one of my concept art works.
I might try and sculpt some of the symbols that I made in one of my concept art works.
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